Monday, November 16, 2009

an enhanced mesh viewer

Quite busy recently and nearly no time to update the blog.


Rushing for two new assignments. One is the enhanced version of mesh viewer which has replaced OpenGL lighting code based on the empirical illumination equation. It's also replaced OpenGL texture coordinate generation with three different mapping methods: plane mapping, sphere mapping and cylindrical mapping.

The five images are 'texture used', 'no texture', 'plane mapping', 'cylindrical mapping' and 'sphere mapping'.




For detailed C++ code, please download here.

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